//---------------------------------------------------------------
// Torque Particle Editor
// Version 1.13
// Author: Harold "LabRat" Brown
// Date: November 20, 2003
//
//---------------------------------------------------------------
//
//---------------------------------------------------------------
//		Revision History
//---------------------------------------------------------------
// Original Tribes 2 Editor by Drew "Mongo" Zilm
//
// Torque port and changes by Bruce "Monster" Wallace
//
//
// Version 1.11a - 09/05/02 - Eric Forhan
// 	*Numerous bugs repaired--caps, misspells, etc.
// 	*Rearranged GUI--all particle and emitter settings on proper pages
//    		 maxed-out and tested most settings ranges.
// 	*Found out that SpinSpeed is never saved or loaded (even in T2 version).
//      	 +(Fixed in 1.12)
// 	*Made defaults.cs always run so that defaultEmitterNode is accessible
//
// 	Notes:        +Still does not run all the saved custom emitters
// 
// Version 1.12 - Eric Forhan
//	* Repaired spinSpeed.  Now saves and loads properly
//
// Version 1.13 - Harold Brown
//	* Modified to run as a MOD on the command line
//	* Saved Datablocks now load automatically
//	* Fixed minor problem with overrideAdvances
// * WIP Emitters in Saves.cs now load into custom box
// * Added more particle .png files from starter.fps
// * Fixed problem with editing Particle #4
// * Fixed Display to show the correct number of Particles
// * No longer allows you to have fewer then 2 particles
// * Added the Doc file from the Tribes 2 Particle Editior
// 
//---------------------------------------------------------------
// 	Known Issues / Future additions
//---------------------------------------------------------------
//
//	* Adding to / Saving missions not working
// * New GUI interface needed (Smaller / Cleaner)
// * Integrated Help needed
//	* Easier way to move Particles into your main GAME folders
// * Scripts need to be documented with comments
// * Ability to remove Emitters from the Saves.cs file in the editor
//
//---------------------------------------------------------------

Installation Instructions:

	1. Create a "ParticleEditor" folder in your Torque Example directory.
	2. Create a shortcut to your TorqueDemo.exe and add "-mod ParticleEditor" to the command line
	3. Double Click on the shortcut
	4. Go to your options screen and go to the bottom of the KeyBind section and add a key to open the Particle Editor
	5. Load a mission and press the keys you selected to open the Particle Editor.
	
	
Notes on use:
	Particle Datablock files will be created in the ParticleEditor\Particles folder.
	
	
