// Version 1.13 - Harold Brown
// * Modified to run as a MOD on the command line
// * Saved Datablocks now load automatically
// * Fixed minor problem with overrideAdvances
// * WIP Emitters in Saves.cs now load into custom box
// * Added more particle .png files from starter.fps
// * Fixed problem with editing Particle #4
// * Fixed Display to show the correct number of Particles
// * No longer allows you to have fewer then 2 particles
// * Added the Doc file from the Tribes 2 Particle Editior
Posted by
LabRat
on 30.01. at 13:51
Below is a list of things I SHOULD be working on
Website [url]torque.feylab.com[/url]
Particle Editor Fixes
IRC Client
Torque IDE (remix)
TGE Stripped
Particle Editor Fixes
OK this should technically be done, I just need to get some people to test it out, been sitting on my system for a couple months now.
IRC Client
Low priority at the moment, ok it's been low priority for 2 years. sue me.
Torque IDE (remix)
This is my variation of the TorqueIDE written in script that was started by Davis Ray Sickmon, Jr. I've gone for a more integrated look (ok I basically ripped the VC++ 6.0 look) then the origional that DRS had, I also chopped out a lot of the dynamic GUI code in favor of static .gui files.
TGE Stripped
This was a tutorial I started back in October but never posted, and with the MinApp releases I thought I'd get back to it. Basically it is going to center around taking the TGE .exe file and building all the scripts by hand. This means no re-using files from the example folder other then as a view of how things can be done.
There are a few other items but can't remember them at the moment.
Posted by
LabRat
on 28.01. at 14:47
This is my new development site for the work I do on the Torque Game Engine from Garage Games. It is still a work in progress so excuse the dust.